Robbuzzle
A downloadable game
It started as a freelance project, but the start up I was making this game for failed to take off.
It is a remake of Mekorama. I loved making this game. It was the most challenging project I worked on. I made a level designer for this game. The main purpose of working on this project was demonstrating my programming skills.
How I made this:
The biggest challenge in the game was level designer and pathfinding. Unity's built in pathfinding was not an option because, it works as baked mesh. and this game needed a pathfinding solution that would work with always changing paths. So, I programmed it in the level builder.
This is a grid based game, So, all tiles that have no tile on top of them have a pathfinding node on top of them. The level builder connects all neighboring nodes. and creates a pathfinding mesh.
When a player moves a tile while playing the game. The node on top of where the tile was before is deleted and a new node is created where the tile is moved and is connected to its neighboring tile nodes.
More gameplay links :
Status | On hold |
Author | Nouman Waheed |
Genre | Puzzle |
Comments
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i opened it in a newer version and it deleted everything to a blank project. lame
Nice prototype! Keep it up.
yah
I canthisgame not compile